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Don't even need to give me credit. You'll probably end up tweaking it to get
it to work anyway.
"[GDS|Entropy]" <gds### [at] hotmailcom> wrote in message
news:499bd50d$1@news.povray.org...
> Wow, that is some nice ice there!
> Would you mind if I tried integrating that into the texture, as a "high
> quality" option? (proper attribution would be provided, of course)
>
> Though I doubt it would be practical to render a large scene, or a lot of
> trees covered in snow/ice with those settings...
>
> ian
>
> "Mike Hough" <nos### [at] nospamcom> wrote in message
> news:499bd031@news.povray.org...
>> Nice snownut. Here is something you could try for the ice. It mainly the
>> photons and dispersion that give it sparkle.
>>
>> material {
>> pigment {color rgbt <1, 1, 1, .9>}
>> finish {phong .4 phong_size 30 reflection .05}
>> interior {ior 1.33 dispersion 1.1 dispersion_samples 20
>> media {
>> emission .1
>> samples 1, 2
>> density {
>> bumps
>> color_map {
>> [0 color rgb <0, 0, 0>]
>> [1 color rgb <0, .3, .3>]
>> }
>> scale 3
>> }
>> }
>> }
>> }
>>
>> photons {
>> target
>> refraction on
>> reflection on
>> }
>>
>>
>
>
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