clipka <nomail@nomail> wrote:
> In fully shadowed or unshadowed areas, only individual stray pixels
> of 1/255 difference could be observed.
I assume that's without using "area_illumination"?-)
One could wonder that even if an area light is jittered, why couldn't it
be always jittered in the same way from render to render? This could be
beneficial in animations.
--
- Warp
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