Hi all, thought I'd better post something because I haven't for a while
now...
I've come to the conclusion that PoV-Ray *is* a part of RL. (For me at
least).
Anyway, here's a Tiffany lamp that I've been working on recently. This is
the colourful version with area_light turned off so don't worry, the final
won't be like this. I tried a render last night with area_light turned on
and this morning it was at 63% and had been running for 7 hours, so I
stopped it. It was a closer shot as well. :)
I've frosted the red glass but I'm not sure if it will actually do
anything in the final image yet (or I'm not sure what I'm trying to achieve,
I guess some kind of diffusion I suppose), so I might take that out.
Light is a single light_source, and all PoV 'bog' standard textures. ;)
Anyway, C&C always welcome.
~Steve~
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