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stbenge nous illumina en ce 2009-01-26 21:03 -->
> Hello everyone,
>
> I run a lot of tests over here, though very few ever make it to the
> public. I figured this image was worth posting, even if it is unfinished.
>
> Grass, rocks. The rocks are a single height_field, tested and created
> using a crackle form chart I devised some time ago, and should post
> someday. I gave the HF a proximity pattern, which I then used to give it
> a more interesting texture.
>
> The grass is a clump composed of a single mesh which was copied, rotated
> and translated randomly. The clumps were placed upon the HF using
> trace(), and only appear in cracks. This was accomplished using the
> aforementioned proximity pattern.
>
> I'm pretty happy with the way it's turning out, and hope to add
> something to make the scene more interesting. Coyote scat would be
> relevant, but I'm not sure about the appropriateness of adding that :)
>
> Comments and questions are always welcome, though I'm not too sure about
> releasing the code, which is a mess.
>
> Sam
>
> ------------------------------------------------------------------------
>
One of the best close up grass view to date.
Some peoples may mistake that image for a photo.
--
Alain
-------------------------------------------------
You know you've been raytracing too long when you resign the fact that printing
uses CMYK instead of RGB to one of those tests God gave to Job; otherwise life
would be too painful to go on.
-- Taps a.k.a. Tapio Vocadlo
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