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"Dan Connelly" <djc### [at] yahoocom> schreef in bericht
news:497d2de6@news.povray.org...
>
> So sure, given two identical images, one with a POV-coded model and one
> generated with blender or wings3d, the POV-coded version is the better
> choice. But if the use of the auxillary tools contributes to the artistic
> merit of the image, then that contribution should be welcomed.
>
In my opinion this is almost irrelevant. A mesh parses/renders much faster
and efficiently than the same object constructed in CSG, and in both you can
use exactly the same (POV-Ray) textures, uv-mapped or not. Other things like
height_fields or isosurfaces are better done in POV-Ray. My point is that
the final scene should be rendered (including the radiosity, the media, the
aa, the photons, etc) in POV-Ray, as we are talking about a HOF for POV-Ray.
Thomas
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