POV-Ray : Newsgroups : povray.binaries.images : Arbitrary area light : Re: Arbitrary area light Server Time
1 Aug 2024 08:15:02 EDT (-0400)
  Re: Arbitrary area light  
From: Mike Hough
Date: 18 Jan 2009 21:02:20
Message: <4973df2c$1@news.povray.org>
Hey Bob.  Been awhile.

It may be that my method doesn't take it account the lighting contribution 
of nearby surfaces. All it does is test for shadows at each point using the 
vectors defined by the user. It is a cheap trick but it works. At the time I 
made the patch hemispherical lights were all the rage.

Mike


"Bob Hughes" <omniverse charter net> wrote in message 
news:4973cded$1@news.povray.org...
> Hiya Mike!
>
> Yours has more pop to it, other looks bland to me.
> Something I noticed almost immediately, though, is how closer to street 
> level on the mid-ground left side the MCPOV rendering has a darkening that 
> makes more sense. But overall it seems dull. Question is then, I wonder 
> why yours lacks the darkness between buildings when other parts are 
> actually darker than in the MCPOV render...? Must be something about 
> illumination bounce over distance, I'm thinking.
>
> First thought about this scene was the overwhelming blue... my favorite 
> color. Just confusing thing about possibly being twilight and would this 
> really be that blue if so. Can't imagine even totally white buildings 
> being that blue in the evening (or morning) I guess.  ;^)
>
> Bob
>


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