POV-Ray : Newsgroups : povray.binaries.images : Arbitrary area light : Re: Arbitrary area light Server Time
1 Aug 2024 02:15:52 EDT (-0400)
  Re: Arbitrary area light  
From: Mike Hough
Date: 18 Jan 2009 15:37:43
Message: <49739317$1@news.povray.org>
The low error bound is one reason but the scene is also constructed entirely 
of CSG. Some manual bounding of the objects in the scene might help speed it 
up.


"clipka" <nomail@nomail> wrote in message 
news:web.49731cd19cf147cbfb23a32b0@news.povray.org...
> "Mike Hough" <nos### [at] nospamcom> wrote:
>> According to the IRTC text file the original took 2 hours to render using
>> 106 processors (1.9GHz P3s - 2.3GHz P4s) from Swinburne
>> Astrophysics and Supercomputing Farm, Australia.
>
> Why on earth would such a shot take 10 CPU days to render?!
>
> There's not even reflection in it.
>
>


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