The low error bound is one reason but the scene is also constructed entirely
of CSG. Some manual bounding of the objects in the scene might help speed it
up.
"clipka" <nomail@nomail> wrote in message
news:web.49731cd19cf147cbfb23a32b0@news.povray.org...
> "Mike Hough" <nos### [at] nospam com> wrote:
>> According to the IRTC text file the original took 2 hours to render using
>> 106 processors (1.9GHz P3s - 2.3GHz P4s) from Swinburne
>> Astrophysics and Supercomputing Farm, Australia.
>
> Why on earth would such a shot take 10 CPU days to render?!
>
> There's not even reflection in it.
>
>
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