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"triple_r" <nomail@nomail> schreef in bericht
news:web.496f8347103da13eef2b9ba40@news.povray.org...
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>> What it needs is (1) expression, (2) tiny bits of assymmetry, to make the
>> figure human.
>
> Thanks for the good advice. So far I've just been trying to get the
> proportions
> right. That's proving to be difficult enough. I did it in Wings3D so
> symmetry
> is always the last thing to go. If you get rid of that, then you have to
> make
> any changes twice--and hope they come out the same. If I get a chance
> I'll try
> your suggestions, but don't hold your breath. Real life beckons.
>
Introducing assymmetry and/or expression, should be the last things to do,
after you are sure your (symmetrical) model is satisfying and ready for use,
and then work - of course - from copies of that last one :-)
Take your time. We are not in a hurry... ;-)
Anyway, you did a real good job in Wings3D.
Thomas
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