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Grassblade wrote:
> OMG, thank youuuuuuuuuuuuuuuuuuu!
> I'm so glad I bugged Sarah Tariq, now. :-P
>
I'm really excited about this, myself. Any idea when we might be able to try it
ourselves?
In reading the recent 3D World magazine, it struck me how big a gap has developed
between POV and the top-line tools. It seems to me SSS takes a nice chunk out of that
gap in terms of realistic texturing.
Interesting Marc Levoy is an author of this early paper on the subject:
http://graphics.ucsd.edu/~henrik/papers/bssrdf/
I surveyed a class with him when I was a grad student at Stanford. Graphics wasn't my
field, so I couldn't take the time to do the exercises in the class, unfortunately,
something I now regret. Much more interesting than my research in semiconductor
devices :).
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