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Carlo C. wrote:
> Why?
> 3.7 is the prelude to 4.0, or not? :-)
> The "subsurface scattering" is an implementation request and dreamed from many
> users.
>
>
I got a copy of 3D World the other day (at Bankok airport; I don't see it much in the
US, on the other hand, there aren't many magazine stands in the US...). It had a nice
article on a witch model:
http://www.raph.com/3dartists/artgallery/imagePage?iid=6607
Subsurface scattering was described as an important component of the skin texture.
And looking at the image, it's easy to see how that would be the case.
Nice work moving it to POV!
Dan
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