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Don't know how to make a cube panorama, but I originally implemented the
spherical camera for basically the same purpose. I was using the images for
QTVR panoramas. Perhaps the new user defined camera in MegaPOV would work?
"triple_r" <nomail@nomail> wrote in message
news:web.4963b3485e5e74deef2b9ba40@news.povray.org...
> Ouch. Looks like the p.b.a. list goes back over a year just on page one.
> Quick
> question: should I post youtube links in p.b.a.? Seems like the place,
> except
> it's not binary.
>
> Anyway, here's a quick Wings3D doodle, turned into a flythrough. The mesh
> is
> single object (plus doors), modeled with something like Myst in mind. Is
> there a good way to save/load radiosity files to prevent the flickering?
>
> Time permitting, I'd like to add detail and turn it into something you can
> navigate through, but does anyone know a good way to do this? QTVR?
> OpenGL?
> SDL? It wouldn't be difficult to make an OpenGL interface to set up the
> network of viewpoints, but even with this step done, I don't know of an
> obvious
> way to set up the interface. I'd like something like Myst 3, where each
> point
> is a 360 panorama, but unless I make it myself in OpenGL, I don't know a
> good
> way. Maybe it's as simple as mapping a texture onto a cube and spinning
> the
> camera. Anyone know how to set up a cube panorama in POV-Ray?
>
> http://www.youtube.com/watch?v=882qGB3b5Ps
>
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