POV-Ray : Newsgroups : povray.binaries.animations : Flythrough : Re: Flythrough Server Time
1 Jun 2024 16:39:20 EDT (-0400)
  Re: Flythrough  
From: Mike Hough
Date: 6 Jan 2009 16:25:49
Message: <4963cc5d$1@news.povray.org>
Don't know how to make a cube panorama, but I originally implemented the 
spherical camera for basically the same purpose. I was using the images for 
QTVR panoramas. Perhaps the new user defined camera in MegaPOV would work?


"triple_r" <nomail@nomail> wrote in message 
news:web.4963b3485e5e74deef2b9ba40@news.povray.org...
> Ouch.  Looks like the p.b.a. list goes back over a year just on page one. 
> Quick
> question:  should I post youtube links in p.b.a.?  Seems like the place, 
> except
> it's not binary.
>
> Anyway, here's a quick Wings3D doodle, turned into a flythrough.  The mesh 
> is
> single object (plus doors), modeled with something like Myst in mind.   Is
> there a good way to save/load radiosity files to prevent the flickering?
>
> Time permitting, I'd like to add detail and turn it into something you can
> navigate through, but does anyone know a good way to do this?  QTVR? 
> OpenGL?
> SDL?  It wouldn't be difficult to make an OpenGL interface to set up the
> network of viewpoints, but even with this step done, I don't know of an 
> obvious
> way to set up the interface.  I'd like something like Myst 3, where each 
> point
> is a 360 panorama, but unless I make it myself in OpenGL, I don't know a 
> good
> way.  Maybe it's as simple as mapping a texture onto a cube and spinning 
> the
> camera.  Anyone know how to set up a cube panorama in POV-Ray?
>
> http://www.youtube.com/watch?v=882qGB3b5Ps
>


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