Wijnand Nijs wrote:
> A test with a mesh2 object for different outside (texture) and inside
> (interior_texture) textures. The test to use the interrior_texture in
> combination with a texture_list fails. Any idee?
>
> Strange is that with the conversion (Poseray): 1. one face has the wrong
> vertex and 2. some normals are disappeared (no rounding). Is there a way
> to correct it manually?
>
> Greetings...
> Wijnand
>
> ------------------------------------------------------------------------
>
Seems that the program you used to export the model changed a vertex.
Some applications have buggy exporters. What program did you use to
export the model?
You can recalculate the normals or subdivide the model in PoseRay before
rendering it to improve appearance.
If you believe that the model is right and there is a bug in PoseRay
please email me the model file to my address listed on PoseRay's status
bar.
good luck,
FlyerX
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