POV-Ray : Newsgroups : povray.binaries.images : mesh2 : Re: mesh2 Server Time
1 Aug 2024 04:11:13 EDT (-0400)
  Re: mesh2  
From: FlyerX
Date: 2 Jan 2009 17:38:07
Message: <495e974f$1@news.povray.org>
Wijnand Nijs wrote:
> A test with a mesh2 object for different outside (texture) and inside 
> (interior_texture) textures. The test to use the interrior_texture in 
> combination with a texture_list fails. Any idee?
> 
> Strange is that with the conversion (Poseray): 1. one face has the wrong 
> vertex and 2. some normals are disappeared (no rounding). Is there a way 
> to correct it manually?
> 
> Greetings...
> Wijnand
> 
> ------------------------------------------------------------------------
> 
Seems that the program you used to export the model changed a vertex. 
Some applications have buggy exporters. What program did you use to 
export the model?

You can recalculate the normals or subdivide the model in PoseRay before 
rendering it to improve appearance.

If you believe that the model is right and there is a bug in PoseRay 
please email me the model file to my address listed on PoseRay's status 
bar.

good luck,

FlyerX


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