|
![](/i/fill.gif) |
alphaQuad wrote:
> Eero Ahonen <aer### [at] removethis zbxt net invalid> wrote:
>
>> Though I wouldn't consider raytracing as geeky hobby. I think it's more
>> mathematical hobby.
>>
>> -Aero
>
> Exactly, math is key, hence my triangulation.inc:
>
> I wrote it and would be lost without it, because just figuring all that stuff
> out doesn't mean I memorized it, I only know how to use it. I saw the some math
> show on pbs about 8 years ago and hit record on the VCR, it was sine and cosine
> laws. Everything fell into place after that ...
Thanks to my older brother and his Tandy Color Computer talents, I
learned the ways of sin/cos before POV. The loop is the engine, sin/cos
are two parts of a gear, and pi is the number of teeth. It's too much
fun sometimes :)
Sam
Post a reply to this message
|
![](/i/fill.gif) |