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Jellby nous illumina en ce 2008-12-30 08:13 -->
> Among other things, Carlo C. saw fit to write:
>
>> Simple but beautiful, and I prefer the second.
>
> The second has some "problems" that are mitigated with the focal blur and
> reflective surface. Other artifacts disappear when the precision is
> increased, not these (I tried up to 20000), I wonder if they are "features"
> of this object.
>
> camera
> {
> location < 0.0 , 0.0 , -2.8 >
> look_at < 0.0 , 0.0 , 0.0 >
> up < 0.0 , 1.0 , 0.0 >
> right < 1.0 , 0.0 , 0.0 >
> }
>
> light_source {
> < -20.0 , 20.0 , -20.0 >
> color rgb < 1.0 , 1.0 , 1.0 >
> }
>
> #declare Background = < 0.1812 , 0.1317 , 0.0120 > ;
> #declare Point = < 0.2642 , 0.2837 , 0.3712 , -0.0788 > * 2 ;
> #declare Vector = < -0.6886 , -0.6925 , 0.1043 , 0.9352 > ;
> #declare Distance = 0.0130 ;
> #declare Rotation = < 59.71 , 148.16 , 297.20 > ;
>
> background {
> color rgb 1
> }
>
> julia_fractal {
> Point
> quaternion
> sqr
> max_iteration 7
> precision 200
> slice Vector, Distance
> texture {
> pigment { color rgb 1 }
> }
> scale 0.85
> rotate Rotation
> }
>
>
>
> ------------------------------------------------------------------------
>
Those change if you place the camera at another location or you change the
rotation. I'd call them "glitches" and computational errors.
--
Alain
-------------------------------------------------
I find that the harder I work, the more luck I seem to have.
Thomas Jefferson
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