"Samuel Benge" <stb### [at] hotmail com> schreef in bericht
news:web.4959339e5b5ba55bf8e75d050@news.povray.org...
>
> There's a quick workaround for 3.7 radiosity. 3.7's radiosity doesn't seem
> to
> like high count values, so to get more detail you can apply a small-scale
> global surface normal to all objects in your scene like so:
>
Yes, that is true indeed, now that you mention it. I almost
automatically/unconsciously do this in many of my scenes. Don't remember
were the trick came from...
Thomas
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