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clipka <nomail@nomail> wrote:
> The idea is simple: Make all light sources actually visible. Make all your
> surfaces somewhat reflective, and rough them up using a "bump" normal, scaled
> to dimensions much smaller than two adjacent pixels on screen. Render the
> thing, making sure Antialiasing or focal blur take many samples per pixel.
> Voila: Blurred highlights done just the same way as mother nature does.
> Works great with HDR light probes for sky or backdrop.
> Takes a lot of samples though to get flat and comparatively rough surfaces to
> look good, so be prepared for overnight renders.
Not very feasible with very complex scenes which may have other
slow-to-render elements, unless you have a couple of years to wait for
the render to finish.
--
- Warp
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