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clipka <nomail@nomail> wrote:
> If I'd need a RNG for that, I guess I'd use whatever is commonly used in POV
> already. Speed is not really an issue for that job (nor is precision).
It's not only a quetion of speed, but a question of quality of the
randomness. A linear congruential generator, which is what std::rand()
usually is (and what the SDL "rand()" also is), is an extremely poor
random number generator, especially for things like stochastic sampling.
--
- Warp
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