POV-Ray : Newsgroups : povray.off-topic : Compiling stuff : Re: Compiling stuff Server Time
30 Sep 2024 11:19:47 EDT (-0400)
  Re: Compiling stuff  
From: Nicolas Alvarez
Date: 18 Dec 2008 14:58:20
Message: <494aab5c@news.povray.org>
Jim Henderson wrote:
> The thing that I like about it is that everything is a texture - it's an
> interesting way of looking at a standard display, because you can do
> things like enhanced zoom or the rotating cube with very little CPU
> overhead, so it seems.

The idea is that zooming in doesn't use any more CPU/GPU than not doing it.
When looking at the normal screen, it's already applying the identity
transformation matrix to everything anyway :) Changing the matrix to do
some scaling costs nothing.

(of course, interpolation during scaling does cost some GPU)


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