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Jim Henderson wrote:
> The thing that I like about it is that everything is a texture - it's an
> interesting way of looking at a standard display, because you can do
> things like enhanced zoom or the rotating cube with very little CPU
> overhead, so it seems.
The idea is that zooming in doesn't use any more CPU/GPU than not doing it.
When looking at the normal screen, it's already applying the identity
transformation matrix to everything anyway :) Changing the matrix to do
some scaling costs nothing.
(of course, interpolation during scaling does cost some GPU)
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