Kirk Andrews wrote:
> Thanks to Sam for introducing me to the concept. I had wanted to do something
> like that before, but had never thought of using averaging an object pattern.
> Some initial results:
Kirk,
That looks nice! It definitely has an aged appearance :) Is the object
CSG? I'm guessing it is, since you averaged object patterns together to
get the proximity effect. This would look even better in a complete scene ;)
I have an array of 251 points set in a regular spherical/cubic fashion
that I use for this very purpose. It effectively distributes the object
pattern in 3D space, thus reducing any inefficiencies arising from
complete randomization. A little randomization, though, helps avoid
other artifacts associated with such a regular pattern. Attached is a
pic showing how the elements are placed.
Sam
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