|
|
> Hmm I don't think nonlinear transformations would cause the ray to be a
> curve.
Of course they would, if I apply the following transformation to a sphere:
x -> x
y -> y^3
z -> z
Then it's impossible to convert this to a "straight ray intersecting with a
unit sphere at the origin" problem, which is what POV does for all linear
transformations.
> Non-linear transf. are already possible in isosurfaces.
Yes, and they are much slower than rendering primitives like a sphere and
take setting up to get correct results. Primitives just work, fast.
Post a reply to this message
|
|