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Sven Geier nous illumina en ce 2008-11-13 17:23 -->
> As a bit of a followup on the f_crackle posts from earlier, a bunch of tinkering
> finds that much of 'isosurface' appears pretty broken in 3.7b29.
>
> To me at least.
>
> To the point where I'm wondering whether it's just me (the "surely someone else
> would have noticed that" effect)
>
> Could someone confirm or deny that the following produces something rather
> different from what one might assume simply by looking at the code.
>
> Thanks.
>
> // ---------------
> camera {
> location <.1,2,-2>
> look_at <0, -.4, 0> }
> sky_sphere{pigment{color rgb <.2,.4,.6>}}
> cone {
> 1*y, 0.0, 0*y, .3
> pigment {color rgb 10}
> }
> isosurface { function { 2*sqrt(x*x+z*z)+y-1 }
> pigment { hexagon scale .1 }
> }
> //--------
>
> (For reference: I would expect a bright cone completely enclosed/obscured by a
> larger hexagon-colored cone).
>
>
Renders about the same in 3.6 and 3.7. As other have said, max_gradient should
be 2.1 (2.01 still give some artefacts) and 3.6 need 2.2.
--
Alain
-------------------------------------------------
They that can give up essential liberty to obtain a little temporary safety
deserve neither liberty nor safety.
Benjamin Franklin
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