POV-Ray : Newsgroups : povray.binaries.images : Saturday night doodle. - Buddha01c1_.jpg (0/1) : Re: Saturday night doodle. - Buddha01c1_.jpg (1/1) Server Time
1 Aug 2024 18:24:37 EDT (-0400)
  Re: Saturday night doodle. - Buddha01c1_.jpg (1/1)  
From: Jim Charter
Date: 1 Nov 2008 01:46:17
Message: <490bed29@news.povray.org>
Stephen wrote:
> On Sun, 19 Oct 2008 12:44:19 -0400, Jim Charter <jrc### [at] msncom> wrote:
> 
> 
>>You might try a 'splicing' border with fragments of the images 
>>interleaved to produce the transition.
>>
>>Or...rather than a graded transition, just some sort of framing.  I 
>>think the blunt edges abutted is part of the problem.
> 
> 
> I'm not too sure what you mean, Jim.
> I'm working on the sky first, rewriting the code for the stars. {I'm using a
> modeller and having 3000 stars as 3000 objects was slowing it down a bit. (Beta
> testing and you have to push the limits :)} After getting the day sky to blend
> in with the night sky I'll look at the plane.
> So how would I splice the images on the floor? I'm thinking along the lines of
> your mosaic table and can't imagine how it could be done.
> The framing is a good idea as well especially since the North - South faces
> don't match up.

Sorry I never got back to this, finally forced myself to take a break 
from work and relax a bit.  I guess I didn't describe what I meant very 
well.

Here are two examples of what I meant for posible transitions that are 
"spliced" as I tried to describe it rather than a smooth fade. (I think 
the smooth fade that Thomas suggested and you have managed so far is 
quite effective, btw.) Each of these examples is arrived at differently 
and probably rather crudely but my larger point is that there is not a 
single answer to either look or method to what I meant.  I am just 
popping an image_map in to stand for  the night v day backgrounds you 
have.  If you are rendering them directly of course, each of the methods 
I use here could be resolved into a pigment_pattern which could then be 
used with MegaPOV's camera pigment.

I'll put the SDL on p.b.scene-files

As for the floor I'll noodle on it a bit further

-Jim


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