Bill Pragnell nous illumina en ce 2008-10-27 19:42 -->
> Jim Charter <jrc### [at] msncom> wrote:
>> beautiful. really got no clue how you did it. supposing you are
>> differencing meshs
>
> Correct! I'm using a wedge-sectioned disc perturbed like a heightfield to make
> the cuts. It parses and renders very quickly. I'm sure it's also possible with
> isosurfaces but I can't immediately see how without vast cunning and
> max_gradients. Once I've put it to use and polished it a little I'll probably
> upload the macro to the object collection.
>
> :)
>
if you want tu use some isosurfaces, it may better to use CSG differences rather
than try to use a single isosurface.
Like substracting the cracks from the isosurface.
difference{
isosurface{.....}//main object
object{Crack1}
object{Crack2}
...
}
--
Alain
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