>> You could try MCPov if you are willing to wait for a bit longer render
>> (but with much less set up time). I have found MCPov gives superb
>> results where radiosity was just getting too tricky (or impossible) to
>> tune for the scene.
>
> It would be nice to see a reference render with MCPov. That way you can
> at least know what it should look like...
Yep agreed, btw here is one of my renders with MCPov. I was having trouble
with splotches appearing inside the shelf (particularly along the back edge,
where I guess POV was shooting a radiosity sample "through" the back wall).
I tried all sorts of things as well as the actual radiosity settings, like
making the walls thicker, changing the geometry around the back, but still
there were splotches. In the end it was quicker (and less work for me!) to
just set MCPov off on it overnight and come back to a perfect render!
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