scott <sco### [at] scottcom> wrote:
> Currently however, POV assumes all RGB values in the SDL and any RGB values
> from textures are in linear colour space, and uses them directly in the
> rendering core. This often leads to output not being as expected (see
> numerous posts about "washed out" effect when using image files).
I still can't understand why assumed_gamma doesn't fix this. Did you
even try it in your example?
--
- Warp
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