|
![](/i/fill.gif) |
Robert McGregor wrote:
> Well Thomas, it's mostly textured trickery. Here's the basic code, using image
> maps and procedural stone averaged on the isosurfaces (note the boring
> no-texture version):
Thanks for sharing how you did this. The untextured ones still look
good, they actually remind me strongly of moon rocks.
--
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}
Post a reply to this message
|
![](/i/fill.gif) |