POV-Ray : Newsgroups : povray.pov4.discussion.general : rounded intersections? : Re: rounded intersections? Server Time
3 May 2024 11:38:23 EDT (-0400)
  Re: rounded intersections?  
From: scott
Date: 2 Oct 2008 09:11:16
Message: <48e4c874$1@news.povray.org>
>> >  POV-Ray, however, handles mathematical primitives (such as boxes and
>> > planes) and their CSG. Rounding their corners is a problem which is
>> > several orders of magnitude harder.
>
>> But not impossible, look at any CAD software that manages it with
>> mathematically defined CSG.
>
>  CAD software always tesselate their geometry before rendering. They do 
> not
> render untesselated mathematical surfaces.

That's only to render quickly though, internally all surfaces are stored as 
mathematical descriptions.  In theory you could write a raytracer to render 
these surface descriptions directly with no tesselation.  In fact, if you 
create a shape with rounded edges in a CAD program, you can export it to a 
common interchange format (STEP) which is plain text.  In that you will see 
that the solid is completely defined by mathematical curves and surfaces, no 
tesselation.


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