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Presently, objects can be transformed according to a displacement vector plus a 3x3
matrix. This is a linear transformation. However, it would be useful if one could
also do nonlinear transformations. For example, x -> x * y, or x -> x * (1 + 0.1 *
sin(y)). I can easily see how this would become hopelessly complex, but it would be
useful.
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