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Hello,
This is something that may end up being a cgsphere entry sometime in
the future, if I figure out some texturing and lighting I like. Any
comments and feedback is welcome (I'm aware that the dodecahedron is
protruding from the bottom of its hemisphere.... now.)
As it is now, its been an interesting refresher lesson for me on
platonic solids, and the limitations of antialiasing.
If anyone has any ideas for a faster way to get those gridlines to
render properly as well, I'm all ears (eyes?). This render took nearly
50 hours largely because of the focal blur settings needed to eliminate
the gridline artifacts.
--
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}
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Attachments:
Download 'kepler_cgsphere.png' (213 KB)
Preview of image 'kepler_cgsphere.png'
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