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I wrote:
> I'm finding that my bezier_spline lathes get uv_mapped pigments wrong -
> the y component is inverted inside each spline segment.
For my purposes I can (did) change my SVG to lathe code to output the
lathe segments reversed, which makes the uv mapped pigments (or
textures, etc) all work fine.
So where I was outputting segments A->B, B->C, C->D, etc, now I'm
outputting B->A, C->B, D->C etc.
Seems like bit of a dirty work-around, but at least it works for now.
Cheers,
Edouard.
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