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Hi, just my small contribution (nothing official, I'm a poor lone some
cowboy...)
So far here are the blocking bugs which should, IMHO, be solved before
any official definitive release, at least for source on linux/unix:
(Smellenbergh, 16th August)
1. isosurface contained by a sphere, with bounding box activated
- Looks like a coincidence surface when rendered (noisy filling, half-
transparent)
- No Problem when bounding box (MB) are not used
(geep999, 24th August)
2. Segfault on scenes/portfolio/m_textures.ini
- Was not buggy in beta-25b (for normal default Q rendering)
- happen for Q0, Q1, Q6 to Q11 (but not Q2 to Q5)
- For the arcanists, removing only changeset 4608 (trace.cpp & trace.h
only, related to the caching of colours for lightsources, IIRC...) does
restore a fine render for Q6 to Q11 (at a big price... back to more
raycastings)
- Q0 & Q1: duma report an issue in trace.cpp, at
filCol[pRED] *= min(1.0, 1.0 - listWNRX->back().reflec[pRED]);
around line 903, with Trace::ComputeLightedTexture starting at 676.
(your source might vary)
I guess there is no such reflec at Q0 & 1, right ?
Special bonus during investigation with duma (NEW! well, sort of):
3. There is something really fishy with the X display window
(already purported by me (Le Forgeron) 5th March, well I hope that the
one)
- To be able to use duma with m_textures.ini, -D must be used or a crash
is generated for disp_sdl.cpp:573
( pov_frontend::UnixSDLDisplay::UpdateScreen ) everytime.
- without duma, I guess that the random bug is triggered by some access
to a random value/pointer... lucky time, all ends well/ bad time, you're
stuck)
P.S.: geep999, you spoiled me with duma !-)
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