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William Tracy wrote:
> stbenge wrote:
>> But you can't use the proximity macro for mesh objects :( If POV
>> supported calling inside() for mesh objects, it would work. I wish
>> somebody would figure out a way to get inside() working with meshes!
>
> You can make solid meshes now, which *should* work with inside().
>
> Define a mesh using the inside_vector modifier, and see if that works.
I've tried it, and it did not work :( I used the simplest mesh I could
think of--a tetrahedron--yet still I had no success. If you get it
working, by all means, post the code! I'd love to bypass the whole
AO-burning process altogether :)
Sam
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