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Edouard Poor wrote:
> I'm applying the image with Rune's illusion.inc - I only started using
> that a week or so ago, and there's so much that you can do with it! I
> tried to do the mapping myself, but failed badly - luckily there are
> plenty of people out there who are much better with maths than me...
Rune's illusion.inc is *very* useful! I wonder if he knew how it would
be used when he made it? I too tried to map an image to the viewing
area, but failed miserably. Thank goodness he figured it out for us ;)
He should get some sort of award for that file!
> Hmmm, just had a thought - I wonder if you can do this trick in a single
> pass using the camera_view pigment in Megapov? Divide the universe into
> the same scene twice, one with AO and one with final lighting, then
> camera_view + illusion.inc's maths to pull the AO data into a
> pigment_pattern? Sounds both doable, and far trickier than I could
> possibly pull off. :-)
The camera pigment takes render options from the whole scene file. I
suppose you could place a copy of the mesh in an ambient cube with
radiosity applied, but you would have to use radiosity for the final
image. But with MegaPOV, can't you turn radiosity off for certain
objects? If so, you can probably do it without having to use radiosity
for the final output.
> I downloaded Blender the other day. I'm frankly a little lost in it - I
> need to find some good tutorials or similar...
I recommend that you don't give up on learning Blender. While looking at
tutorials, keep your eye on the keyboard shortcuts, as they make the
program much easier to use.
> I'm still trying to get my head around your proximity and related SSS
> macros. Applying the AO image works nicely for some scenes, but your
> proximity macro is a global solution, and not just a camera specific one.
But you can't use the proximity macro for mesh objects :( If POV
supported calling inside() for mesh objects, it would work. I wish
somebody would figure out a way to get inside() working with meshes!
Sam
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