|
![](/i/fill.gif) |
andrel wrote:
>>> Sure, let's make a contest. You do the wood, I do the ceramics, Steve
>>> metal and Shay himself resin (and wood and ceramics).
>>>
>>
>> Heck no, no contests. I hate the idea of art in a contest
>
> OK what about a 'concerted effort'?
>
Sounds better
>>>> if I had the actual shape.
>>> Ah, yes, I knew there would a problem.
>>
>> Life is never without problems :)
>>
>> I assume you're making sense to someone, but that someone is not me :)
>
> What I meant is that defining a scene and the generation of output are
> two different things. Shay did define his scene in POV-SDL and was able
> to export his scene as a 2D jpg. If we want to create something physical
> we need a 'camera' that can output stereo lithography files (common
> extension of those files is STL). In comparison, Blender can output
> those, but that does not have a scene description language. Hence, I
> would like an STL camera in POV4 (or at least the possibility of
> including one).
> Does that make sense?
Yes, very much so. Thank you.
--
Ger
Post a reply to this message
|
![](/i/fill.gif) |