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andrel wrote:
>>
>> As far as I can make out, which means that I'm most likely wrong, all
>> pieces are flat (as in a plane).
>
> In this last image, I also think they are sort of flat but with rounded
> edges. Shay was also referring to an earlier work with not so flat pieces.
>
Well, yes, some of Shay's images are virtually impossible to make in wood
unless you fully carve them and I'm not that good at woodwork :(
I think the edges are at an angle, as slanted, but that doesn't make a
difference in making the pieces in wood.
>> If that is the case then it might even be doable
>> to make it in wood. And as I like woodwork I might even try my hand at it
>
> Sure, let's make a contest. You do the wood, I do the ceramics, Steve
> metal and Shay himself resin (and wood and ceramics).
>
Heck no, no contests. I hate the idea of art in a contest
>> if I had the actual shape.
>
> Ah, yes, I knew there would a problem.
Life is never without problems :)
>
> BTW in the discussion on POV4 I more than once said that in my opinion
> POV4 should focus on the scene description language with the raytracing
> camera as just one, although an important, output option. I would prefer
> to have STL or other true 3D output as alternative 'cameras'. In case
> somebody still didn't grok why, this thread may give a clue.
>
I assume you're making sense to someone, but that someone is not me :)
--
Ger
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