POV-Ray : Newsgroups : povray.binaries.images : no class : Re: no class Server Time
1 Aug 2024 18:24:18 EDT (-0400)
  Re: no class  
From: Shay
Date: 5 Sep 2008 21:56:40
Message: <48c1e358$1@news.povray.org>
andrel wrote:

> I get an idea, implement a user interface to adjust a group of
> splines. Add the symmetry constraints. Write an export to blender,
> compose a partial scene. Export to POV to see if it works. Get them
> printed. Create molds and some other things to make ceramic copies.
> Find out that they too easily fall over because I forgot to check
> where the center of gravity is :( . Redo in a somewhat larger size
> adding a few extra challenges.

Whoa! And here I am belly-aching that I spend so much time sitting on my 
butt staring at vim! A lot of work, but your results are one of a kind.

>> I remember seeing these in p.o-t, but don't remember an explanation. 
>> Very cool. My mind is flooding with possibilities.
> 
> Machine reads the STL format, basically yet another triangle format, so 
> that could be just your thing.

Here's what I'm thinking: print a small sub-section of this 
(http://tinyurl.com/5s5nbm) earlier model, make a mold around the print, 
pour resin or ceramic (I've got a kiln), and glue the many pieces 
together into a complete sculpture. What do you think?

  -Shay


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