> But there are still some problems to fix: as you might notice in take 35
> and 36, the radiosity illumination of the very same surface obviously
> depends strongly on the camera position - the bathroom walls are much
> darker if I look straight to the door! Is there any chance to avoid such
> dependencies?
Maybe take a look at the MCPov patch. I have had some really good results
from MCPov with scenes that have been a pain to get radiosity working well.
The render times are usually a lot longer with MCPov to get a smooth image,
but if you factor in the time spent fiddling with radiosity and scene
settings it can actually be faster.
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