A simple test to simulates a type of corrosion.
The render uses an ambient occlusion image as the pattern that in turn
chooses between bronze or corrosion (modified by a mild slope pattern,
and a bit of randomness supplied by bozo).
Looking at some real bronze statue photographs on the interwebs, I
reckon I'm a long, long way from getting real corroded bronze, but at
least the general direction looks promising...
The second image is the ambient occlusion pass.
Cheers,
Edouard.
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