POV-Ray : Newsgroups : povray.binaries.images : PoVEarth, day #9 : Re: PoVEarth, day #9 Server Time
1 Aug 2024 10:14:12 EDT (-0400)
  Re: PoVEarth, day #9  
From: Zeger Knaepen
Date: 3 Sep 2008 20:34:21
Message: <48bf2d0d$1@news.povray.org>

news:48bf0432@news.povray.org...
> High!
>
> Zeger Knaepen schrieb:
>
>> It looks like your textures have an ambient-setting >0
>> I can see no reason to set global ambient to 0.35, just add a #default
>> {finish {ambient 0}} at the top of the file.  This will leave the 
>> textures
>> that have an explicit ambient-setting intact, and lower the ambient of 
>> the
>> other textures to 0, giving you much better results.
>
> I doubt that (see below)... I tried it out, and now, the interior are
> significantly darker than before - and increasing the radiosity
> brightess (currently at 3) would be no alternative, as already at
> brightness=4 all outer walls "drown" in shadowless white!
>
> ambient_light 0.35 still looks better...

this image looks a whole lot better already.  Just use higher quality 
radiosity, and you're there

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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