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news:48becc88@news.povray.org...
> High!
>
> Today I found some time to continue with my apartment... after
> implementing Reactor's suggestions (using different diffuse values for
> inside and outside finishes and increasing radiosity brightness) and
> also setting global ambient to 0.35, I managed to get a crudely
> believable level of inside illumination.
>
> But there are still some problems to fix: as you might notice in take 35
> and 36, the radiosity illumination of the very same surface obviously
> depends strongly on the camera position - the bathroom walls are much
> darker if I look straight to the door! Is there any chance to avoid such
> dependencies?
>
> See you in Khyberspace!
>
> Yadgar
It looks like your textures have an ambient-setting >0
I can see no reason to set global ambient to 0.35, just add a #default
{finish {ambient 0}} at the top of the file. This will leave the textures
that have an explicit ambient-setting intact, and lower the ambient of the
other textures to 0, giving you much better results.
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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