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Mike Williams wrote:
> Here's what you get straight out of the box with PoseRay.
> The only thing I've changed is that I rotated the model, as mention edin thge
> previous post.
It's slightly hard to tell, but it looks like PoseRay also gets the
proper smoothing of the polygons right as well - Cross Roads 3D seemed
to leave me with a lot of planar polygons from it's cpomversion, even
after I chose the "smooth triangles" option.
Thanks again for the pointer!
Cheers,
Edouard.
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