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"Jim Charter" <jrc### [at] msn com> schreef in bericht
news:48b96322@news.povray.org...
> Human features aside, it is really quite a vexing challenge. The steep
> curves and grooves of the acanthus shoots the poly count up with so
> little to show for it and the model gets heavy quickly.
>
> I thought also that it would be a lot of work but only a lot of work. I
> didn't expect to have my ingenuity so thoroughly challenged with the
> complex curves in space, the balance of positive and negative space, and
> the interaction of natural and geometric elements.
>
> I think I will have to spit my efforts in two directions, one a very
> high-poly 'natural' version, breaking the features into separate files
> and perhaps even using POV looping to assemble the model at rendertime,
> and the other a low-poly, very stylized version. My attempt to
> comprimise the two just doesn't seem to work.
>
Seeing this close-up, I am even more impressed, Jim! This is an excellent
job indeed. I am quite sure that I would not have gone beyond the low-poly
version myself... :-(
Thomas
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