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Christian Froeschlin nous illumina en ce 2008-08-12 12:10 -->
> Warp wrote:
>
>> (Let me guess: You rendered this with radiosity only? Radiosity cannot
>> simulate specular highlights, so surfaces get a rather dull finish.
>
> Hmm, if you use only radiosity with high ambient objects instead
> of light sources, wouldn't they reflect in the sphere without need
> for special highlights?
>
> Of course, there should also be a lamp directly overhead here.
Only actual light_source can give phong os specular highlights.
If you want highlights from high ambient illumination in a pure radiosity scene,
you need some reflection, preferably blured reflection.
If you have several objects sith blured reflection reflecting in each other, you
can use a little trick to get it to render faster:
Enclose every object with the blured reflection with a very slightly larger copy
with no_image, no_shadow and a non-blury reflection. Don't forget to also add
interior_texture{rgbt 1} to the outer object. Direct view, you see the object
with the blured reflection, but in the reflections, you see the one with the
no_image and simple reflection.
--
Alain
-------------------------------------------------
Light travels faster than sound. That is why some people appear bright until you
hear them speak.
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