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Reactor wrote:
> Suddenly I am reminded of playing with the 'flow' command in hf_lab in an
> attempt to build eroded height fields... I had limited success.
That's been my experience with everything I've tried. World Machine has
good erosion, but the free version limits the size of the map :(
Christian Froeschlin has a good idea for making use of the limited
files. The way POV now handles 16-bit grayscale images makes his idea
even easier to implement, I think.
> I am very
> interested in your technique(s), though. I've wondered whether a decent
> erosion routine could be made into functions for use with isosurface based
> landscapes.
Anything can be done, but at what cost? Isosurfaces are already slow,
and to incorporate erosion... well, I hope you won't be using your
computer for a while :)
I'd rather make it work with height_fields, but in a more dynamic way
than it is now. I don't know how to do this yet, though.
Sam
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