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Christian Froeschlin wrote:
> stbenge wrote:
>
>> There seems to be a lack of good, free implementations of it
>> anywhere...
>
> The basic edition of World Machine is free, although the
> output resolution is then restricted to 512x512. Still, could
> be enough to get the basic erosion done and then add some
> finer details in POV using f_ridge.
That's a good idea, especially since it seems POV 3.7b handles 16-bit
gray scale images better. I discovered yesterday that you can
encapsulate them inside pigment statements without them turning back
into black-green green-red ramp wave nightmares. It makes the
possibilities open up ;)
Sam
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