Ah of course! That's a really nice effect already but I look forward to
seeing the "Alaska style" results :)
--
Tek
http://evilsuperbrain.com
"stbenge" <THI### [at] hotmail com> wrote in message
news:489e40de@news.povray.org...
> Tek wrote:
>> That's beautiful.
>> I don't know what it's supposed to be, some kind of roots or seaweed
>> maybe?
>> I'd really like to see the source code I have no idea how you've done it!
>
> Actually, it's the preliminary result of an erosion setup I have going.
> The attached image shows what it can do so far. It still needs more work
> done to it before it can simulate sharp-edged "Alaska style" erosion.
>
> All I'm really doing is using trace() on a height_field and updating the
> vectors to correspond with the surface normal. The objects are cylinders
> which grow bigger the longer they are "alive."
>
> Sam
>
>
>
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