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triple_r wrote:
>
> Looks good!
Thank you! It's till resembles wax, but most SSS techniques do.
> How does it do with large variations in scale? Self-shadowing? I
> guess the usual transparency/refraction effects are not a problem since it's
> just a texture. Reminds me of Blender's SSS--not as accurate, but it looks
> very good!
The objects can be scaled to whatever size, although if the desired
result is to have only minimal light penetration over a large area, the
parsing can take quite a while. An object can shadow itself, since a
traced ray stops where it hits.
Sam
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