POV-Ray : Newsgroups : povray.binaries.images : Another SSS technique (28k jpg) : Re: Another SSS technique (28k jpg) Server Time
1 Aug 2024 10:15:09 EDT (-0400)
  Re: Another SSS technique (28k jpg)  
From: Paolo Gibellini
Date: 8 Aug 2008 05:00:27
Message: <489c0b2b$1@news.povray.org>
Neat effect!
It is an extension of your SSS technique or a new one?
;-)
Paolo

 >stbenge  on date 08/08/2008 05:39 wrote:
> Hello everybody,
> 
> Once again, I'm trying my hand at generating a better subsurface 
> scattering technique. "Better" in this case means faster render times 
> and smoother results.
> 
> The attached image parsed in 5 seconds and rendered in 11 seconds, for a 
> total of 16 seconds render time! It was rendered with four cores, but 
> the parsing used only one. (it would be nice if POV used more than one 
> core for parsing)
> 
> For this image the effect was applied to the pigment, and an ambient 
> value was applied to the finish.
> 
> The object is a mesh created in LightWave. I used "povlogo.ttf" as a base.
> 
> The SSS can use any object type you can trace() a ray at. Parse times 
> can get pretty high, and odd artifacts sometimes occur. Flat-sided 
> objects look better than rounded ones. Higher samples mean less "light" 
> penetration, and longer parse/render times. (this is opposite from other 
> SSS techs I've tried in the past)
> 
> This technique is based on a proximity (edge-finding) pattern I've been 
> developing. If you really want, I can go into the gory details about how 
> it works, but I might have a hard time explaining it...
> 
> Questions and/or comments are always welcome~
> 
> Sam
> 
> ------------------------------------------------------------------------
>


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