POV-Ray : Newsgroups : povray.binaries.images : Monday abstract... : Re: Monday abstract... Server Time
1 Aug 2024 12:25:07 EDT (-0400)
  Re: Monday abstract...  
From: Blue Herring
Date: 5 Aug 2008 08:39:35
Message: <48984a07$1@news.povray.org>
Chambers wrote:
> Using Photons should do the trick.
> 
> By the way, I'd suggest using media to absorb light rather than filter / 
> transmit in your texture.  It causes the amount of light absorbed to be 
> a function of the thickness of the object, rather than just a constant.

Using fade_power/fade_distance/fade_color in the interior might work as 
well, depending on what you're shooting for.  Its generally faster than 
media if you just want attenuation.

-- 
-The Mildly Infamous Blue Herring


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