Chambers wrote:
> Using Photons should do the trick.
>
> By the way, I'd suggest using media to absorb light rather than filter /
> transmit in your texture. It causes the amount of light absorbed to be
> a function of the thickness of the object, rather than just a constant.
Using fade_power/fade_distance/fade_color in the interior might work as
well, depending on what you're shooting for. Its generally faster than
media if you just want attenuation.
--
-The Mildly Infamous Blue Herring
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