POV-Ray : Newsgroups : povray.binaries.images : PoVEarth, day #6.5 - problem with fading fill light : Re: PoVEarth, day #6.5 - problem with fading fill light Server Time
1 Aug 2024 12:26:45 EDT (-0400)
  Re: PoVEarth, day #6.5 - problem with fading fill light  
From: Jörg 'Yadgar' Bleimann
Date: 5 Aug 2008 08:26:27
Message: <489846f3@news.povray.org>
High!

> Probably it will not be possible to achieve pleasing in-door and 
> out-door illumination at the same time.
> 
> Remember, our eyes have pupil that adapt to the surroundig light - 
> PovRay does not! If it is bright outside and we are looking out of the 
> window our pupils shrink. When we then look back into our room, they 
> dilate. Our eyes are seeing at different "exposures", depending on the 
> surrounding light.
> 
> So in PovRay: if the light looks good on the outside (bright), it will 
> seem dark inside. If it looks good inside (without tricks), it will be 
> way too bright outside.
> 
> If our eyes would not be able to adapt to different lighting we would 
> not be able to see much at all. And PovRay, if used with one set of 
> lightsources, is such an eye -unable to adapt to the lighting.

But I in fact have seen indoor scenes with credible outdoor illumination 
  many times since I first entered this group back in 2000! How do those 
PoV geeks that? Perhaps an ultra-bright sun, and thus correspondingly 
very dark textures on all outside surfaces to get a "realistic" 
brightness of surfaces? Perhaps I should try a sun with a color of, lets 
say, rgb 10?

See you in Khyberspace!

Yadgar


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